References to my favorite design, art and technology links.

Monstrous playgrounds

Danish architects Ole B. Nielsen and Christian Jensen (Monstrum) create wonderfully weird playgrounds. Just look at that oiltanker wreck! And what about the whale, exterior and interior?

Berndnaut Smilde

Amsterdam based artist Berndnaut Smilde creates highly temporary works of art in his series called Nimbus. The photographs of the clouds he creates indoors form the artistic remains.

Snow Circles

This January Colorado’s Rabbit Ears Pass was turned into an artist’s canvas. Check this video of Sonja Hinrichsen’s take on a crop circle winter wonderland.

Benedict Radcliffe

One of the first steps in the recreation of real life models in a virtual world is the creation of the skeleton. I’ve always felt that the product of that step is an endproduct in its own right. And so…

Clock of clocks

This clock by Christiaan Postma consists of more than 150 separate clocks, each of them playing a role in a hybrid typographic/hand device to tell what time it is.

Christiaan explains the concept:
The word “three” completely appears when it’s exactly 3 o’clock and will then transform again as time passes. The word “four” begins to appear and at exactly 4 o’clock the word “four” is clearly visible. The word “three” is by then totally vanished and no longer readable.

Hard to visualize? Watch the accelerated animation below to see how it works.

Out of focus

Photography may still be in the middle of the digital revolution, but there is another era right around the corner. One that may just destroy the art of photography. The Lytro light-array camera features a plenoptic sensor which collects directional…


BLDG blog posts a lovely compilation video of swiss artist Zimoun‘s work.

Titles like 200 prepared dc-motors, 2000 cardboard elements (2011) and 121 prepared dc-motors (2011) may be factually descriptive but you need to watch the video to see what they mean.

Land of Giants

Architecture and design are about function and emotion. Choi + Shine Architects just combined both in this wonderfully imaginative powerline pylon concept. This concept turns the ubiquitous mundane metal towers into walking giants, frozen in their step, turning bystanders into…

Kevin Cyr

Kevin Cyr‘s work focuses on vehicles he has encountered on the streets of Brooklyn, New York, or places he has traveled. However having always been ‘too chicken to be a graffiti artist’, Kevin finds ‘beauty in derelict cars and unkempt…

Ron van der Ende

Ron van der Ende constructs woodsculptures in semi-3D. The works are all between 15 and 25 cm deep, the perspective comes to life through the constructed mosaic of small woodpieces. In an interview with Diskursdisko Ron explains how he doesn’t…


Inspired by lifehacker.com‘s desktop feed I have started tweaking our media server desktop. It’s an endless road that I’ve only started to explore. Here’s my current desktop, and the tools I used to create this look.

Form follows function

This is just so perfect. This singlehanded clock by Denis Guidone tells you just about what time it is. Tilt it to the other half of its base and it’ll show daylight savings time. The “Ora ilLegale”. Simple. Brilliant. I…

Don’t be afraid

There has been a lot of controversy about first person shooters. There’s a not much of a gray area in discussions on the topic. Giant Sparrow’s concept may be all black and white, but this first person shooter may just be received with a lot more nuance than other titles in its genre.

The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden.

Eureka carpark

Axel Peemoeller designed this huge colourful typographic wayfinding signage for the Eureka Parking in Melbourne. The characters are distorted by their perspective projection designed to be legible from the driver seat of the visiting cars.