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This clock by Christiaan Postma consists of more than 150 separate clocks, each of them playing a role in a hybrid typographic/hand device to tell what time it is.
Christiaan explains the concept:
The word “three” completely appears when it’s exactly 3 o’clock and will then transform again as time passes. The word “four” begins to appear and at exactly 4 o’clock the word “four” is clearly visible. The word “three” is by then totally vanished and no longer readable.
Hard to visualize? Watch the accelerated animation below to see how it works.

SNASK from Mike Crozier.
There has been a lot of controversy about first person shooters. There’s a not much of a gray area in discussions on the topic. Giant Sparrow’s concept may be all black and white, but this first person shooter may just be received with a lot more nuance than other titles in its genre.
The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden.